

The best way to describe it would be to say it's like combining chess with Magic the Gathering in a miniature game board setting. With almost 10 years in the making, Sanctum from Nioga is a very unique game. The following is a reader-submitted game review by Mongo: Later levels introduce even different enemies, with the difficulty ramping up very quickly.Īll things considered, Asteroids Adventure is a well-produced game that takes classic game ideas and creates a unique and original new game from them. Level two (shown) introduces new enemies that move as in the classic game of snake, which gives the game a fresh new feel. The power-ups are few, however, and this makes the game quite challenging. Power-ups sometimes appear (after eliminating an enemy) that can boost health, gun power, gun rate, or shields (invisibility). Health meters appear on enemies that require more than a single hit to take out. The first level is classic Asteroids with a few added features thrown in for good measure. It is reduced for as long as you come in contact with an enemy, so move away quickly if one comes close. Your health meter is shown in the lower left corner of the game window. Asteroid Adventure is an arcade action game that will be both familiar and new to anyone that has played Asteroids before.Ĭontrol is with the arrow keys for direction and movement, press to shoot. Jussi and Marko, Flash game developers at ooPixel, borrow a little gameplay from several classics and wrap them all together into one nicely polished and addictive game. It's a novel approach to engaging the player with an incentive to give it just one more go. Platforms are "owned" for 20 days, at which time they become unconquered for the next player to come along and claim. By reaching an unconquered platform, the player is given the opportunity to enter their name. It is a nice design choice as it complements the vertical orientation of this arcade climber.Īnother nice touch is the concept of conquering platforms as the basis for its high score system. The presentation in this game is exceptional with the highlight being a nice vertical sliding effect that both begins and ends the game. The thing to remember here is that the key must be released before the ball touches the ground prior to the jump you wish to make. Timing is everything in this game, as the name suggests, with one bad jump often ending it all. The small blue bouncing ball moves along on its own until the key is released, at which time it will jump relative to the power shown. Press and hold the key to charge up the power bar at the bottom of the game window, and then release it just before you wish to effect a jump. This arcade action game uses only a single button to play: the bar on your keyboard.

Timed Climb is yet another simple idea made into a unique and challenging Flash game, this one being a solo effort by Jussi Kari of ooPixel, the same folks behind the previously reviewed Asteroid Adventure.
